
Friends and laughter. Amen.
I’m XY Shim. This is my newsletter of fun personal works and behind-the-scenes process of how I work.
A personal work of a great book I read, Slewfoot: A Tale of Bewitchery by Brom.
From the opening chapter, you knew this book was going to be a feast of blood and tears. And between all the blood and tears was this scene, when Abitha tries to cheer up Samson with vulgar songs, being the good puritan girl she is. HA! And Samson, being the bad boy devil he is, had no idea what she’s singing about. Love it.
Research stage
I wanted to illustrate this scene, but where to start? I thought contrast between Abitha and Samson was important. I wanted Abitha laughing so hard, you know that kind of laughter when you see it, makes you smile. And Samson who's brooding is like WTF? but can't help give a twitchy smile...
That's how I imagined it. Now to make the composition, the poses and the lighting to fit all that. No problem.
Here what my PureRef board looked like:

It's not much, but I just needed some reference for clothing, what Samson could look like (yup, there's Brom's painting there), and most importantly Abitha's expression (there it is!) That middle picture of the girl laughing with her hands. I thought that was perfect, it looks like she's trying to explain something (using her hands) but is laughing so hard, I can almost imagine her shoulder shaking.
Comp sketch in Blender
Alright, on to Blender where I created this scene:

Whoa, did someone just stick horns and animal legs on Samson?? kind of... Sorry Samson.
I used Human Generator to create and pose the characters. Samson, I had to cut up and kitbash some creature models I had lying around in my hard drive. I didn't even bother to texture the legs properly. Sorry. But the texturing and rendering part will come later.
I know I went through the above part quickly, because I don't have much to say, but more than half my time is spent on the above part. I believe the work I do in Blender is the most important part because that's what will determine what the final image will look like.
So this is what I output from Blender:

What's with the chicken legs?
It's hard to get very expressive with 3D models. But working in 2D I can push the expression more.
Rendering stage
In this stage, I focus on one part of the image or character at a time. I used Leonardo.ai, using the Leonardo Lightning XL model, image to image with a high int strength (.6-.7ish) and I used a character reference.
In Blender I have the composition down, but what should the character look like? I like to use Leonardo.ai's photo real with Kino XL model. It creates nice realistic portraits. I can generate a dozen and pick the face that feels like the character. So much easier than looking for reference images online.
Meet Abitha, our dear AI puritan influencer:

OMG, Abitha showing her hair! #sinfullystylish
Here's what I got:

AI, messing up my beautiful hands. grrr.
I pick and choose and do some photo bashing to get:

Next, I work on Samson in the same way and get:

Next is the background. Why did I choose this order? It's the fun order.

Ok. Creepy wood and sunlight. Perfect.
I jumped through each person quickly. But it wasn’t that I generated one image and it was perfect (things are never that easy). I would do a lot generations (maybe 20ish) and pick and choose. Samson’s hands, legs, facial expression, horns, the facial hair might come from all different generations and I would have to composite them. But because I kept the denoise strength low on the image to image, things usually stayed where I put them.
If I wasn’t happy, I would edit the composited image and use that to run more generations using image to image.
Clean up and tweaking
Sometimes, I get to the end and it doesn't look right. I think I want to see Abitha's feet/legs. It would make the pose more natural and it'll contrast with Samson's legs and we all know what's going to happen to Abitha's legs later. Whoops. Spoiler alert.
Some illustrators might hate making changing at this stage, but it’s not that bad with this workflow. I just go back in to Blender and change the pose, sculpt the skirt a bit. Render it and do a little blending to make it fit. I crop out just the legs and skirt to run it through Leonardo.ai to get it looking more natural.

A woman showing her legs!! Is she friends with the devil? oh yeah, she is.
Looking at it now, those legs look off. The value is too high for the scene. It's easier to notice now that I had some time away from working on this. Oh well. We all make mistakes. I think Abitha and Samson would agree.
